![]() ![]() It would be a great option for choosing a target accurately and cycling targets. This could work with the right analog stick, that currently doesn't have an in-game use. I think the solution to this issue is to have an option for targeting where your character doesn't move at all. It's very difficult to click an exact enemy when you have to walk around in odd directions only to have your active target change several times uncontrollably. Both ranged and melee also suffer from not being able to isolate targets. ![]() ![]() This results in you getting into the fray as a caster and not being able to kite targets well. So anytime you aim at a monster you end up awkwardly running in that same direction. The problem is that this is also what you use for movement. Targeting with controller is completely based off of the left analog stick. So I'll start with the most important topic. I've organized said issues roughly from what I believe to be most important, down to issues that are less of a priority. But there are several issues that really need to be corrected. And after playing for a few hours entirely on controller with a Barbarian and a Sorceress, I can say that it's overall great. So unsurprisingly I was excited to hear that D2R would feature full controller support. But for my previous two Ladders, I used the Steam controller and really liked it. So to preface things, I've used M&K most of my playtime in Diablo 2. Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread ![]()
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